7767
EAT
Trial Moderator
Uploader
- Aug 5, 2016
- 919
- 114,582
May 13, 2021
- #1
Overview:
Forced male to female transformation of the MC
Experience a lewd dreamworld. Physical changes within a dream will potentially alter the character once the dream is over.
Inspired by Yume Nikki, .flow, LSD Dream Emulator and some others.
Thread Updated: 2024-10-23
Release Date: 2024-10-23
Developer: unnie
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Censored: No
Version: 20241023v1
OS: Windows
Language: English
Length: 3 hours
Genre:
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Installation:
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Changelog:
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Developer Notes:
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Last edited by a moderator:
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FireFunk
Mystery
Respected User
- Mar 4, 2019
- 848
- 9,840
May 14, 2021
- #2
Edited and moved
unniex Open a ticket for game developer tag.
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zero.brainzC
curcum
New Member
- Jul 30, 2020
- 7
- 69
May 14, 2021
- #3
*sees pixel art*
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Heedoth
Member
- Jan 11, 2019
- 139
- 216
May 14, 2021
- #4
What the...
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herbz
Member
- Apr 30, 2018
- 274
- 351
May 14, 2021
- #5
Sweet, happy to see you make this, was a pain in the ass keeping up with the thread in /dgg/
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rf300400, ErogeAerogel and Thejazzysandman
FartingRainbows
Active Member
- Oct 14, 2019
- 628
- 745
May 14, 2021
- #6
Sounds very interesting - hope it's an easy fapper more than a slave to the puzzle chore.
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Nakeeva, rf300400, sparrow_rose and 1 other personA
anon17564
Member
- Oct 23, 2019
- 156
- 143
May 14, 2021
- #7
Ok, this looks fun. Will watch the development of this one closely.
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Zarex
New Member
- Aug 26, 2018
- 11
- 3
May 14, 2021
- #8
Hm... Why this game load the graphics card? Or it only for me?
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ryonreven
unniex
Member
Game Developer
- Mar 10, 2020
- 127
- 687
May 14, 2021
- #9
Some known bugs or peculiarities I tend to get as of 20210504v1:
Spacebar doesn't function as 1 of alternative interact keys.
Some clothing clips through here and there. It's a constant struggle to fix.
I forgot to add male genitalia on one of the scene poses. Maybe you won't notice...
The fast forward feature is implemented by unlocking max framerate to 120 and 180 fps. If you have g-sync, the speed boost will be whatever is your monitor refresh rate instead.
I can't fix any bugs right now as I'm working on a pregnancy framework overhaul, to account for xray view and birth cutscenes. I imagine this has broken a lot of content and will need testing.
Zarex said:
Hm... Why this game load the graphics card? Or it only for me?
It needs a decent GPU, yes. There are things I can do to optimize it, but I feel like I can sacrifice that at the moment in favor of developing content.
Last edited:
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Ferb1550
Newbie
- Aug 16, 2018
- 58
- 33
May 14, 2021
- #10
I got an error and the game crashes. It says: Win32 function failed: HRESULT ox8007000e Call: GR_D3D_Device -> CreateTexture 2D at line 453 in file \TexturesM.cpp
D
Digitaler
Member
- May 4, 2017
- 193
- 323
May 14, 2021
- #11
This futa girl in the left corridor already frustrating as fuck with her attack hitbox and agro-radius
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nossiob
Member
- Jul 28, 2017
- 148
- 75
May 14, 2021
- #12
unniex said:
It needs a decent GPU, yes. There are things I can do to optimize it, but I feel like I can sacrifice that at the moment in favor of developing content.
correct me if im wrong, but this doesnt look like it needs a decent gpu or what do you mean by decent?
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DeynanL
Little your dream
Member
- Feb 11, 2019
- 179
- 145
May 14, 2021
- #13
This game is very raw. Why release a game with such errors. If you have a pixel game, take an example from the LUNARPG game. I don't know why the developer wastes time creating this game. If he really wants to make a game, then there are many good examples on any game engine. 1996 graphics. Physics, plot, etc. is very lame
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unniex
Member
Game Developer
- Mar 10, 2020
- 127
- 687
May 14, 2021
- #14
Ferb1550 said:
I got an error and the game crashes. It says: Win32 function failed: HRESULT ox8007000e Call: GR_D3D_Device -> CreateTexture 2D at line 453 in file \TexturesM.cpp
You ran out of VRAM. Sorry, nothing I can do about it at the moment.
Digitaler said:
This futa girl in the left corridor already frustrating as fuck with her attack hitbox and agro-radius
You can walk right through her, without even running, if wearing clothes. The window for her to trigger a scene is very small.
nossiob said:
correct me if im wrong, but this doesnt look like it needs a decent gpu or what do you mean by decent?
I mean it preloads texture pages of about 4gb of VRAM and it uses surfaces heavily to achieve effects, that would otherwise require me to redraw everything for every little amendment. I do this as a hobby in my free time and have to cut corners.
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nossiob
Member
- Jul 28, 2017
- 148
- 75
May 14, 2021
- #15
im happy you capped it at 60 fps, i dont want this game to run with 1k+ fps and 100% utilize my gpu for no reason. good job
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Kekusus
Member
- Jan 30, 2018
- 128
- 117
May 14, 2021
- #16
i didn`t find the green slime and plant monster,where they can be?
A
anon17564
Member
- Oct 23, 2019
- 156
- 143
May 14, 2021
- #17
A content guide would be amazing for this.
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dantder
New Member
- Mar 11, 2018
- 8
- 6
May 14, 2021
- #18
unniex said:
I mean it preloads texture pages of about 4gb of VRAM and it uses surfaces heavily to achieve effects, that would otherwise require me to redraw everything for every little amendment. I do this as a hobby in my free time and have to cut corners.
While i do appreciate you using your free time in a game like this and look foward to playing it, 4GB of VRAM for this application is a little more than a cut corner.
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unniex
Member
Game Developer
- Mar 10, 2020
- 127
- 687
May 14, 2021
- #19
dantder said:
While i do appreciate you using your free time in a game like this and look foward to playing it, 4GB of VRAM for this application is a little more than a cut corner.
I'm trying to say I don't have as much time as I'd love to spend on it. And if I don't commit some crimes against humanity, I won't have done anything.
In example, the right forearm sprites consist out of about 170 frames. Every frame variation is 256 x 150, with easily 90% being blank space. I can't just cut the space out, because I would then need to calculate the coordinates where every forearm variation connects to the elbow. While possible, and will happen eventually, not something I can just casually sink a week on. Add a sleeved version, then add a short sleeve version. Then add an isometric version for all 3. It accumulates, though that's the most extreme issue.
I could always disable texture proloading, but that will cause lag spikes occasionally. I assumed that most people would have a GPU that can handle it. I don't think I'm wrong, but why not add feedback on it then? Most of QoL improvements were done due to feedback I've received. Up till now I haven't even considered disabling proload.
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Kajirity
Newbie
- Aug 19, 2017
- 32
- 132
May 14, 2021
- #20
This looks interesting, i look forward to where it goes
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